Books give an overview of your subject and provide information on core concepts and theories. They are a good starting point for your assignments.
Search the library catalogue for the books you need, or take a look at our recommendations for your subject.
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Use the library catalogue to find the books you need.
Check the status to see if the book is available or on loan.
If the book is available, make a note of the location and the shelfmark (where you will find the book on the shelves).
If the copies of the book you need are out on loan you can request a copy from the library.
Main shelfmarks for Computing and IT
004 Information Technology
004.678 The Internet
005.1 Computer programming
005.4 Systems programming
005.5 Microsoft Office
006.76 Web development
These recommended books are available for you to borrow from the library.
If there is something missing from our library let us know. Recommend a book for us to purchase for the library.
Search the library catalogue for books, e-books, DVDs
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
Our e-book collections provide 24/7 access to the learning and research materials you need for your course.
Visit our e-books page on Moodle or search the library catalogue for e-books.